Traits
Material Parts (Mutation)
Allows a Biovent to change what material it is made of. Their entire uninfected body can be replaced in either sections or entirely but must remain one themed material.
Examples include:
- A full robotic body with wires and gears
- A partial robotic body with normal insides
- A plush body with stuffing
- A mix of plush with flesh/bones and/or natural insides
- A mix of plush with flesh/bones and/or stuffing insides
As long as the theme fits a Biovent can make themselves from just about anything. Unsure? Please ask staff!
This mutation should never make it seem like a Biovent is fully infected nor should the material match with the infection(s).
Form Change (Legendary)
Allows a Biovent to shift between two different forms or body types. Each form is considered a separate body so things such as scars, missing limbs, or even infection can change between.
The only exception is that markings and colors should remain similar between forms without additional traits.
Form Change may be used to shift infection types and infected area.
When used, traits listed for the shifted form should be clear and easy to read. (Form Change)
This does not allow a Biovent to change species.
Parasites (Common)
Allows a Biovent to have a parasitic infection.
This trait can be combined with the Fauna infection to make the infected parts have their own thoughts and sentience.