Traits
Stretched Parts (Mutation)
Allows a Biovent to elongate parts of their body to unusual lengths.
Examples: Long neck, long limbs, extra long tail, long torso, and/or noodle limbs.
Hue Shift (Mutation)
Allows a Biovent to swap the color of their markings to an alternate pallet.
They may have an unlimted amount of colors/hues but must always maintain the same markings.
Requires Chromatophores Sample.
Hooves (Mutation)
Allows a Biovent to have their feet and/or hands replaced with hooves.
When changing from anthro to feral the hands may be repaced with hooves without the Form Change trait.
Misplaced Limbs (Mutation)
Allows a Biovent to swap the placement of their limbs.
This mutation cannot be used to make a Biovent look like it has ears or change the size of said limb. This trait does not allow one to move mouth or vents of the Biovent. To move the head, a Biovent must have Cerberus and still maintain the usual main head placement.
Only arms, legs, and tails can be replaced or swapped. Use of the Multi-Limb or Big/Small Wings mutation allows additional limbs for swapping.
Wherever the infection would be, the replaced body part takes it on. For example, an arm where the tail would go would show infection without additional traits.
Disconnected Parts (Mutation)
Allows a Biovent to have limbs removed or disconnected but still function as part of the body. The limb must still function as normal and not float around at will.
Example: Floating hand without an arm.
Cerberus (Mutation)
Allows a Biovent to have multiple heads. Extra heads should be placed on or around the shoulders.
Heads may be placed on other parts of the body using Misplaced Limbs.
Fins (Mutation)
Allows a Biovent to develop swimming appendages.
Combined with Mismatched Limbs to make fin arms, legs, or a tail.
Combined with Fauna trait to make an eel, fish, shark, cetacean (whale), porpoise (dolphin), or other such swimming animals to the infection.
Requires Cold Moon Pearl