Elements

Biovent-Made

Rarity: Legendary

Biovent-Made infections cause the addition of Biovent crafted materials or things that do not naturally exist in nature into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Fauna

Rarity: Rare


Fauna infections cause the addition of animals or creatures into infected areas. The creatures do not have their own sentience but are considered an extenstion of the body itself. To gain sentience you can add the Parasites trait.

The infection does not allow:
-Fins or anything for swimming.
-Any other closed/copyrighted species including Biovents.
-Ears of any sort on the Biovent's head.
-Anything that would make the Biovent look like it is not infected.
-Disconnected animal parts without additional mutations. (Floating limbs or miscellaneous animal parts)


The infection does allow:
-Animals such as corral, fish, birds, bees, butterflies, so on. When only infected with small creatures they move based on where the body would be.
-Animal parts that are clearly different from a Biovent that do not drastically alter a Biovent's anatomy.
-Additional limbs with the Multi-Limb mutation.

 

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Fire

Rarity: Uncommon

Fire infections cause the addition of flames, embers, or smoke into infected areas.

The infection does not allow:

- A lava or magma infection. To do so requrires a splice with Terra.
-Burning sticks or other plant-like materials. To do so requires a splice with Plant.

The infection does allow:

-Flames, embers, or smoke of any color or gradient.
-Flaming body parts with Infection Overgrowth and/or Infected Head.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Food

Rarity: Legendary

Food infections cause the addition of edible materials cooked or raw into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Fossil

Rarity: Legendary

Fossil infections cause the addition of fossilized remains into infected areas. They can be incased in any color or multicolored amber.

The infection does not allow:

-Fossils incased in stone without the Splice mutation and Terra.

The infection does allow:

-Skulls, bones, or mummified remains of creatures or Biovents.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Light

Rarity: Rare

Light infections cause the addition of prisims (rainbows), infrared, visible light, and ultraviolet into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Metallic

Rarity: Legendary

Metalic infections cause the addition of metal into infected areas.


The infection does not allow:

-

The infection does allow:

-Bionic parts
-Limbs replaced with metals.
-Liquid metals such as mercury.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Plant

Rarity: Common

Plant infections cause the addition of plants, flowers, and fungal growths into infected areas.

The infection does not allow:

-Mulitple plant infections. To do so requires the splice which then allows unlimited plants.
-Food of any sort including the fruiting bodies.

The infection does allow:

-Mushrooms and other fungal growths.
-Plants that could produce fruit without the fruit.
-Plants that produce flowers.
-Plants with their flowers.
-Just flowers.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Plasma

Rarity: Rare

Plasma infections cause the addition of plasma into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Stardust

Rarity: Rare

Stardust infections cause the addition of stars and galaxies into infected areas.

The infection does not allow:

-Any sort of void without the splice mutation.

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Terra

Rarity: Uncommon

Terra infections cause the addition of rocks, sand, and minerals into infected areas.

The infection does not allow:

- A lava or magma infection. To do so requrires a splice with Fire.
-Cut or refined gems. Those are clasified as Man-Made.

The infection does allow:

-Raw crystals and gems.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Void

Rarity: Uncommon

Void infections cause the addition of nothingness or complete emptiness into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Water

Rarity: Common

Water infections cause the addition of water, ice, or steam into infected areas.

The infection does not allow:

-Liquids besides water.

The infection does allow:

-Water, ice, or steam of any color or gradient.
-Body parts made of water, ice, or steam.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

13 results found.