Elements
Anomalous
Rarity: Legendary
Anomalous infections cause the addition of unusual things into infected areas. Eldritch and Cosmic horros fall into this.
The infection does not allow:
- Anything that would add ears to a Biovent.
- Anything that drastically changes the anatomy and makes them unrecognizable as a Biovent.
The infection does allow:
- Tentacles, mouths, phobias, absolute horror aspects.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Biovent-Made
Rarity: Legendary
Biovent-Made infections cause the addition of Biovent crafted materials or things that do not naturally exist in nature into infected areas.
The infection does not allow:
-
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Fauna
Rarity: Rare
Fauna infections cause the addition of animals or creatures into infected areas. The creatures do not have their own sentience but are considered an extenstion of the body itself. To gain sentience you can add the Parasites trait.
The infection does not allow:
-Fins or anything for swimming.
-Any other closed/copyrighted species including Biovents.
-Ears of any sort on the Biovent's head.
-Anything that would make the Biovent look like it is not infected.
-Disconnected animal parts without additional mutations. (Floating limbs or miscellaneous animal parts)
The infection does allow:
-Animals such as corral, fish, birds, bees, butterflies, so on. When only infected with small creatures they move based on where the body would be.
-Animal parts that are clearly different from a Biovent that do not drastically alter a Biovent's anatomy.
-Additional limbs with the Multi-Limb mutation.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Fire
Rarity: Uncommon
Fire infections cause the addition of flames, embers, or smoke into infected areas.
The infection does not allow:
- A lava or magma infection. To do so requrires a splice with Terra.
-Burning sticks or other plant-like materials. To do so requires a splice with Plant.
The infection does allow:
-Flames, embers, or smoke of any color or gradient.
-Flaming body parts with Infection Overgrowth and/or Infected Head.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Food
Rarity: Legendary
Food infections cause the addition of edible materials cooked or raw into infected areas.
The infection does not allow:
-
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Fossil
Rarity: Legendary
Fossil infections cause the addition of fossilized remains into infected areas. They can be incased in any color or multicolored amber.
The infection does not allow:
-Fossils incased in stone without the Splice mutation and Terra.
The infection does allow:
-Skulls, bones, or mummified remains of creatures or Biovents.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Ghostly
Rarity: Rare
Ghost infections cause the addition of invisible or translucent parts into infected areas. These parts are incapable of grabbing or interacting with things and move through said objects. It leaves a cold, tingling feeling if moved through a living creature.
The infection does not allow:
- Floating or disconnected parts without the addition of Disconnected Parts.
The infection does allow:
- Invisible limbs (ref must include an outline for reference)
- Limbs that can shift between see through and invisible.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Ghoul
Rarity: Uncommon
Ghoul infections cause the addition of exposed flesh, insides, or exposed bones into infected areas.
The infection does not allow:
- Floating or disconnected parts without the addition of Disconnected Parts.
The infection does allow:
- Showing bones for a skeletal only infection.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Light
Rarity: Rare
Light infections cause the addition of prisims (rainbows), infrared, visible light, and ultraviolet into infected areas.
The infection does not allow:
-
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Metallic
Rarity: Legendary
Metalic infections cause the addition of metal into infected areas.
The infection does not allow:
-
The infection does allow:
-Bionic parts
-Limbs replaced with metals.
-Liquid metals such as mercury.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Plant
Rarity: Common
Plant infections cause the addition of plants, flowers, and fungal growths into infected areas.
The infection does not allow:
-Mulitple plant infections. To do so requires the splice which then allows unlimited plants.
-Food of any sort including the fruiting bodies.
The infection does allow:
-Mushrooms and other fungal growths.
-Plants that could produce fruit without the fruit.
-Plants that produce flowers.
-Plants with their flowers.
-Just flowers.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Plasma
Rarity: Rare
Plasma infections cause the addition of plasma into infected areas.
The infection does not allow:
-
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Stardust
Rarity: Rare
Stardust infections cause the addition of stars and galaxies into infected areas.
The infection does not allow:
-Any sort of void without the splice mutation.
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Terra
Rarity: Uncommon
Terra infections cause the addition of rocks, sand, and minerals into infected areas.
The infection does not allow:
- A lava or magma infection. To do so requrires a splice with Fire.
-Cut or refined gems. Those are clasified as Man-Made.
The infection does allow:
-Raw crystals and gems.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Void
Rarity: Uncommon
Void infections cause the addition of nothingness or complete emptiness into infected areas.
The infection does not allow:
-
The infection does allow:
-
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found
Water
Rarity: Common
Water infections cause the addition of water, ice, or steam into infected areas.
The infection does not allow:
-Liquids besides water.
The infection does allow:
-Water, ice, or steam of any color or gradient.
-Body parts made of water, ice, or steam.
Strengths
No Strengths Found
Weaknesses
No Weaknesses Found
Immunities
No Immunities Found