Elements

Anomalous

Rarity: Legendary
This infection can only be obtained through an Odd MYO or Infection Converter.

Anomalous infections cause the addition of  unusual things into infected areas. Eldritch and Cosmic horros fall into this.

The infection does not allow:

- Anything that would add ears to a Biovent.
- Anything that drastically changes the anatomy and makes them unrecognizable as a Biovent.

The infection does allow:

- Tentacles, phobias, absolute horror aspects.
- Non-Biovent primary mouths. The mouth(s) cannot be used for eating or breathing.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Biovent-Made

Rarity: Legendary

Biovent-Made infections cause the addition of Biovent crafted materials or things that do not naturally exist in nature into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Fauna

Rarity: Rare


Fauna infections cause the addition of animals or creatures into infected areas. The creatures do not have their own sentience but are considered an extenstion of the body itself. To gain sentience you can add the Parasites trait.

The infection does not allow:
-Fins or anything for swimming.
-Any other closed/copyrighted species including Biovents.
-Ears of any sort on the Biovent's head.
-Anything that would make the Biovent look like it is not infected.
-Disconnected animal parts without additional mutations. (Floating limbs or miscellaneous animal parts)


The infection does allow:
-Animals such as corral, fish, birds, bees, butterflies, so on. When only infected with small creatures they move based on where the body would be.
-Animal parts that are clearly different from a Biovent that do not drastically alter a Biovent's anatomy.
-Additional limbs with the Multi-Limb mutation.

 

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Fire

Rarity: Uncommon

Fire infections cause the addition of flames, embers, or smoke into infected areas.

The infection does not allow:

- A lava or magma infection. To do so requrires a splice with Terra.
-Burning sticks or other plant-like materials. To do so requires a splice with Plant.

The infection does allow:

-Flames, embers, or smoke of any color or gradient.
-Flaming body parts with Infection Overgrowth and/or Infected Head.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Food

Rarity: Legendary

Food infections cause the addition of edible materials cooked or raw into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Ghostly

Rarity: Rare
This infection can only be obtained through an Odd MYO or Infection Converter.

Ghost infections cause the addition of invisible or translucent parts into infected areas. These parts are incapable of grabbing or interacting with things and move through said objects. It leaves a cold, tingling feeling if moved through a living creature.

The infection does not allow:

- Floating or disconnected parts without the addition of Disconnected Parts.

The infection does allow:

- Invisible limbs (ref must include an outline for reference)
- Limbs that can shift between see through and invisible.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Plant

Rarity: Common

Plant infections cause the addition of plants, flowers, and fungal growths into infected areas.

The infection does not allow:

-Food of any sort including the fruiting bodies with the exception being mushrooms and/or cacti.

The infection does allow:

-Mushrooms and other fungal growths.
-Plants that could produce fruit without ever growing the fruit.
-Plants that produce flowers.
-Plants with their flowers.
-Just flowers.
-Moss, suculents, carnivorus, and cacti.
-Made up or alien forms of plants.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Plasma

Rarity: Rare

Plasma infections cause the addition of plasma into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Stardust

Rarity: Rare

Stardust infections cause the addition of stars and galaxies into infected areas.

The infection does not allow:

-Any sort of void without the splice mutation.

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Terra

Rarity: Uncommon

Terra infections cause the addition of rocks, sand, and minerals into infected areas.

The infection does not allow:

- A lava or magma infection. To do so requrires a splice with Fire.
-Cut or refined gems. Those are clasified as Biovent-Made.

The infection does allow:

-Raw crystals and gems.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Void

Rarity: Uncommon

Void infections cause the addition of nothingness or complete emptiness into infected areas.

The infection does not allow:

-

The infection does allow:

-

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

Water

Rarity: Common

Water infections cause the addition of water, ice, snow, or steam into infected areas.

The infection does not allow:

-Liquids besides water.

The infection does allow:

-Water, ice, snow, or steam of any color or gradient.
-Body parts made of water, ice, snow, or steam.

Strengths

No Strengths Found

Weaknesses

No Weaknesses Found

Immunities

No Immunities Found

12 results found.