Traits
Light Infection (Rare)
Natural Infection
Light infections cause infected areas to be replaced with pure light.
This infection does not allow:
- Non-light radiation
This infection allows:
- Glowing (only in infected areas, glowing parts outside of the infection would require the Bioluminescence trait)
- Light of any color, including rainbows
Stardust Infection (Rare)
Astral Infection
Stardust infections cause the addition of stars, galaxies, and nebulae into infected areas.
The infection allows:
- Starry space, galaxies, or nebulae of any color(s).
Plasma Infection (Rare)
Astral Infection
Plasma infections cause infected areas to be replaced with plasma.
This infection allows:
- Matter in the state of plasma, including lightning and electricity
- Glowing (only in infected areas, glowing parts outside of the infection would require the Bioluminescence trait)
Fauna Infection (Rare)
Artificial Infection
Fauna infections there to be animals, creatures, or animal parts in infected areas. The creatures do not have their own sentience but are considered an extenstion of the body itself.
To add sentience you can add the Parasites trait.
This infection does not allow:
- The addition of fins or flippers (Requires the Fins trait)
- Other original species, including other Biovents
- Ears of any kind on the Biovent's head
- Anything that would make the Biovent resemble a Non-Infected individual
- Sentient animals fully separate from the body (Requires Disconnected Parts and Parasites)
This infection allows:
- Body parts made up of many small animals such as fish and insects.
- Animal parts that are clearly not natural to Biovents that don't alter the anatomy too wildly as to require Stretched Parts.
Ghostly Infection (Rare)
Horror Infection (Requires Odd MYO)
Ghostly infections cause infected areas to become translucent or invisible. These parts are intangible and move through objects. It leaves a cold, tingling feeling if moved through a living creature.
The infection does not allow
- Floating or disconnected body parts (Requires Disconnected Parts)
The infection does allow:
- Completely invisible parts (must be outlined in references)
- Parts that can shift between see-through and totally invisible at will
Connected Horns (Rare)
Allows a Biovent to grow crescent shaped horns that touch or connect in the middle. Can be used to make various shapes such as hearts or clovers.
Pronged Horns (Rare)
Pronged Horns includes and type of horns or antlers with multiple points.
Pronged horns are still considered horns and do not shed.
Cervid Antlers (Rare)
Allows for horns to become antlers that shed and regrow at specific times. These are made of bone and not keratin.
Multi-Eyes (Rare)
This trait allows Biovents to have multiple eyes! The eyes may be located anywhere on the body but may not be anywhere in the infection.
Misplaced Mouth (Rare)
Allows a Biovent to have their mouth moved to any other part of their body.
This trait also allows additional mouths without requiring to move the original.
Tipped Tail (Rare)
Tipped tail adds a shaped spade on the end of the tail. Tufts of fur do not count as tipped
Tipped tail cannot be used to make an eel, fish, shark, cetacean (whale), porpoise (dolphin), or other such swimming animals to the infection.