Traits
Multicolored Void (Mutation)
The color of space can be vast and beautiful.
Multicolored Void allows a Biovent to show any number of colors in the Void Infection.
This trait does not allow solid colors or specified markings into the Void Infection nor can it be applied to any other type of infection.
Bioluminescence (Mutation)
Bioluminescence allows a Biovent to have glowing markings or parts usually located under the skin, fur, or keratin.
It does not create any sort of growth or distortion. Additional traits are required for creating things such as glowing spikes.
It can be added to horns and the spikes mutation to make them glow or used to add glowing in the infected area.
Spliced Type (Mutation)
The Splice mutation allows a biovent to be infected from two seperate sources. The possibilities are endless!
Using combinations can achieve:
-Lava using Fire and Terra
-An aquarium using Fauna and Water
-A terrarium using Plant and Terra
-Multiple Plant infections
Metallic Markings (Mutation)
Glam up with some sparkles and shine!
Metallic Markings allows a Biovent to show metal markings including gold, silver, bronze, steel, glitter, so on.
This trait does not allow for the creation of any sort of growth or distortion like bumps or spikes. It cannot be added into the infection nor replace limbs to have them made of metal or glitter. That is reserved for the Metalic Infection.
It can be added to horns and the spikes mutation for them to have markings of metal or glitter sparkles.
Multiple Limbs (Mutation)
Allows a Biovent to gain any number of limbs. The design must remain recognizable as a Biovent.
Limbs include arms, legs, and tail.
Gained through the item discarded paw!
Big Wings (Mutation)
Allows a Biovent to gain large wings. Good for flight and gliding. The design must remain recognizable as a Biovent.
Wings may be insect(butterfly, dragonfly, bee, so on), feathered, bat, or any variation.
If the wings are feathered, the feathers may not cover other parts of the body. To do so requires the Feathers mutation.
Small Wings (Mutation)
Allows a Biovent to gain small wings. Not good for flight but still good for creating small gusts. The design must remain recognizable as a Biovent.
Wings may be insect(butterfly, dragonfly, bee, so on), feathered, bat, or any variation.
If the wings are feathered, the feathers may not cover other parts of the body. To do so requires the Feathers mutation.
Stretched Parts (Mutation)
Allows a Biovent to elongate parts of their body to unusual lengths.
Examples: Long neck, long limbs, extra long tail, long torso, and/or noodle limbs.
Hue Shift (Mutation)
Allows a Biovent to swap the color of their markings to an alternate pallet.
They may have an unlimted amount of colors/hues but must always maintain the same markings.
Requires Chromatophores Sample.
Misplaced Limbs (Mutation)
Allows a Biovent to swap the placement of their limbs.
This mutation cannot be used to make a Biovent look like it has ears or change the size of said limb. This trait does not allow one to move mouth or vents of the Biovent. To move the head, a Biovent must have Cerberus and still maintain the usual main head placement.
Only arms, legs, and tails can be replaced or swapped. Use of the Multi-Limb or Big/Small Wings mutation allows additional limbs for swapping.
Wherever the infection would be, the replaced body part takes it on. For example, an arm where the tail would go would show infection without additional traits.