Traits
Spliced Type (Mutation)
The Splice mutation allows a biovent to be infected from multiple seperate sources. The possibilities are endless!
Using combinations can achieve:
-Lava using Fire and Terra
-An aquarium using Fauna and Water
-A terrarium using Plant and Terra
Infected Head (Mutation)
The infection is present on the head. This includes infected mouths, horns, and eyes.
Infection Overgrowth (Uncommon)
The infection has spread beyond the tail onto other parts of the body, excluding the head. Tail must still be fully infected as with Normally Infected.
Infections on the head, horns, mouth, or eyes, require the Infected Head trait.
Fully Infected (Myth)
The entire body is infected, head-to-toe.
Normally Infected (Common)
The standard infection spread seen on Biovents! The infection is only present on the tail. The entire tail must be infected.
Partially Infected (Legendary)
The infection only covers a portion of the tail. Some amount of non-infected tail remains.
The tail can be fully non-infected if there is some amount of infection elsewhere on the body.
Plant Infection (Common)
Natural Infection
Plant infections cause plant, flower, and fungal growths in infected areas.
This infection does not allow:
- Fruit or Vegetable growth (Would require the Food Infection)
This infection allows:
- Any kind of real-life non-fruiting plant, including cacti, succulents, and carnivorous plants
- Fungi, including mushrooms and molds
- Flowers, and flowering plants
- Plant-like protists such as seaweed, kelp, and algae
- Fictional plants
Water Infection (Common)
Natural Infection
Water infections cause infected areas to be replaced with water in any state.
This infection does not allow:
- Non-water liquids such as lava (Terra/Fire), honey (Food), or Beverages (Food)
- Distinct markings in the water
This infection allows:
- Water in any state: liquid, ice, snow, or steam
- Any color or gradient
Non-Infected (Myth)
A Biovent who is free of infection.
Terra Infection (Uncommon)
Natural Infection
Terra infections cause infected areas to be replaced with earth.
This infection does not allow:
- Lava or magma (Requires a Terra/Fire Splice)
- Polished, cut gemstones (Requires a Biovent-Made Infection)
- Rocks with embedded fossils (Requires a Terra/Fossil Splice)
This infection allows:
- Naturally occuring rocks, soil, sand, and minerals
- Raw, unpolished gemstones and crystals
Fire Infection (Uncommon)
Natural Infection
Fire infections cause infected areas to light ablaze.
This infection does not allow:
- Lava or magma (Requires a Terra/Fire Splice)
- Burning plant matter such as firelogs (Requires a Plant/Fire Splice)
This infection allows:
- Flames, embers, and smoke of any color or gradient.
- Glowing (only in infected areas, glowing parts outside of the infection would require the Bioluminescence trait)
Light Infection (Rare)
Natural Infection
Light infections cause infected areas to be replaced with pure light.
This infection does not allow:
- Non-light radiation
This infection allows:
- Glowing (only in infected areas, glowing parts outside of the infection would require the Bioluminescence trait)
- Light of any color, including rainbows
Void Infection (Uncommon)
Astral Infection
Void infections cause infected areas to be replaced with pure nothingness.
This infection does not allow:
- Multiple colors to be present (Requires the Multicolored Void trait)
- Invisible parts
Stardust Infection (Rare)
Astral Infection
Stardust infections cause the addition of stars, galaxies, and nebulae into infected areas.
The infection allows:
- Starry space, galaxies, or nebulae of any color(s).
Plasma Infection (Rare)
Astral Infection
Plasma infections cause infected areas to be replaced with plasma.
This infection allows:
- Matter in the state of plasma, including lightning and electricity
- Glowing (only in infected areas, glowing parts outside of the infection would require the Bioluminescence trait)
Fauna Infection (Rare)
Artificial Infection
Fauna infections there to be animals, creatures, or animal parts in infected areas. The creatures do not have their own sentience but are considered an extenstion of the body itself.
To add sentience you can add the Parasites trait.
This infection does not allow:
- The addition of fins or flippers (Requires the Fins trait)
- Other original species, including other Biovents
- Ears of any kind on the Biovent's head
- Anything that would make the Biovent resemble a Non-Infected individual
- Sentient animals fully separate from the body (Requires Disconnected Parts and Parasites)
This infection allows:
- Body parts made up of many small animals such as fish and insects.
- Animal parts that are clearly not natural to Biovents that don't alter the anatomy too wildly as to require Stretched Parts.
Food Infection (Legendary)
Artificial Infection
Food infections cause infected parts to be replaced with anything edible, cooked or raw.
This infection does not allow:
- Raw, fleshy meat (Requires the Ghoul Infection)
- Food packaging (Requires Biovent-Made splice)
This infection allows:
- Any food or beverage. Beverages do not require a water infection.
- Multiple different foods combined together
Biovent-Made Infection (Legendary)
Artificial Infection
Biovent-Made infections cause infected areas to be replaced with non-natural non-metallic materials. For objects filled with stuff from other infections, use a Spliced type.
This infection allows:
- Technological parts, such as holograms, computers, or screens.
- Materials such as plastic, glass, fabric, paper, or paint.
- Objects in general. Polished gemstones, books, jars, pens, whatever.
Metallic Infection (Legendary)
Artificial Infection
Metalic infections cause the addition of metal into infected areas.
This infection does not allow:
- Hot or molten metal (requires Fire/Metallic splice)
This infection allows:
- Robotic parts
- Liquid metals such as mercury or gallium
- Refined or unrefined metal, including things from bismuth crystals to polished chrome
Ghoul Infection (Uncommon)
Horror Infection (Requires Odd MYO)
Ghoul infections cause infected areas to be exposed flesh, bone, or innards.